

- Intruder combat training 2 kongregate software#
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- Intruder combat training 2 kongregate series#
Software is deeply woven into contemporary life-economically, culturally, creatively, politically-in manners both obvious and nearly invisible. Inventing Graphical Logics 117 Continuous Spaces and Graphical Logics 119 Collision, Movement, and Physics: Tennis for Two 120 Navigation, Combat, and Scenario Design: Spacewar 125 Combat in Games 131 The Importance of Implementation: Computer Space and Pong 133 Logics and Models as a Historical Lens 139Ĩ Refinement 141 Adventure and Adventure 142 WarioWare, Inc.: Mega Microgame$ 148ĩ Doubling 151 Tax Avoiders 151 Experiencing Overloading 153 Conceptual Metaphors 154 Game Metaphors 157 Dys4ia 160 Lyric Games 171 What Can Become Conventional 172ġ0 Logic Structures 175 Rhetorical Affordances 179 Game Structures and Spaces 186 Game-o-Matic 191 The Limits of Spatial Structures 196 The Necessity of Other Art Forms 200 Logic Structures and Game Meaning 205ġ1 Conclusion: What Games Are About 209 Skinning Games 211 Playable Models 213 Operational Logics 222 Agency 225 Making Games about More 233 Understanding Games through Logics and Models 89 Understanding Grand Theft Auto IV 93 Related Approaches 96 Rule Breaking and “My Trip to Liberty City” 98 Critical Play, Complicity, and The Sims 101 Why Logics and Models? 104 Sunset Valley and Liberty City in the Rearview Mirror 111 Inventive Approaches 67 Beyond Metaphor 67 Games and Social Models 68 Social Volition in Prom Week 71 The Prom Week Interfaces 75 Two Directions for Social Models 81 What Logics Are There? 49 How Do Logics and Models Work Together? 57 Six Questions about Logics and Models 41 Are Logics and Models Natural? 41 Are Logics and Models Inevitable? 42 How Are Logics and Models Implemented? 43 Are Logics or Models Another Name for “Mechanics” or “Systems”? 45 Operational Logics and Playable Models 3 Passage 3 Talking about What Games Are About 7 Defining Logics and Models 12Īlternative Approaches 17 Gone Home 18 Game Genre 20 Gone Home’s Alternative 21 Gone Home’s Reception 22Įxpansive Approaches 27 Papers, Please 28 Two Approaches to Tile Matching 30 Broader Context 35
Intruder combat training 2 kongregate series#
Series Foreword xi Preface xiii Acknowledgments xv Introduction xix Part I 1 Description: Cambridge, Massachusetts : The MIT Press, | Series: Software studies | Includes bibliographical references and index. Title: How Pac-Man eats / Noah Wardrip-Fruin. Library of Congress Cataloging-in-Publication Data Names: Wardrip-Fruin, Noah, author.

This book was set in ITC Stone Serif Std and ITC Stone Sans Std by New Best-set Typesetters Ltd. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher.

© 2020 Noah Wardrip-Fruin All rights reserved. The MIT Press Cambridge, Massachusetts London, England

Marino, 2020 How Pac-Man Eats, Noah Wardrip-Fruin, 2020
Intruder combat training 2 kongregate code#
Bratton, 2015 Coding Literacy: How Computer Programming Is Changing Writing, Annette Vee, 2017 The Software Arts, Warren Sack, 2019 Critical Code Studies, Mark C. Miller and Svitlana Matviyenko, 2014 The Stack: On Software and Sovereignty, Benjamin H. Software Studies Lev Manovich and Noah Wardrip-Fruin, editors Expressive Processing: Digital Fictions, Computer Games, and Software Studies, Noah Wardrip-Fruin, 2009 Code/Space: Software and Everyday Life, Rob Kitchin and Martin Dodge, 2011 Programmed Visions: Software and Memory, Wendy Hui Kyong Chun, 2011 Speaking Code: Coding as Aesthetic and Political Expression, Geoff Cox and Alex McLean, 2012 10 PRINT CHR$(205.5+RND(1)) : GOTO 10, Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark Marino, Michael Mateas, Casey Reas, Mark Sample, and Noah Vawter, 2012 The Imaginary App, Paul D. The Importance of Implementation: Computer Space and PongĬhapter 1: Operational Logics and Playable ModelsĬhapter 4: Six Questions about Logics and ModelsĬhapter 6: Understanding Games through Logics and Models Navigation, Combat, and Scenario Design: Spacewar Sunset Valley and Liberty City in the Rearview MirrorĬollision, Movement, and Physics: Tennis for Two Rule Breaking and “My Trip to Liberty City” Are Logics or Models Another Name for “Mechanics” or “Systems”?Ħ Understanding Games through Logics and Models
